In this exclusive interview, we sit down with acclaimed composer Kevin Riepl to explore his creative process across the worlds of film, television, and video games. Kevin shares his philosophy on what it takes to inject unique realism and human performance into modern sample libraries, while pulling back the curtain on his favorite studio gear and DAW of choice.
We dive deep into his collaborative work as an additional writer for industry heavyweight Lorne Balfe, his haunting approach to harmonic structures and sound design for terrifying horror scores, and the high-energy techniques he uses to propel intense action sequences in animated DC Universe projects.
Wrap it all up with a fascinating, step-by-step breakdown of one of his video game cues and a look into the stylistic choices that define scoring for different interactive and linear mediums.
